![]() ![]() ![]() In any case, Keller wanted to shed light on some points that may have been unclear in the development diary. Something that has now been completely discarded. Their main reason for shutting down the original game’s servers is that its PvE mode, meant to be played solo or accompanied, would be a huge change for the franchise, adding a campaign with skill trees and a progression through a story that would tell us the events experienced by the characters, instead of simply narrating them through comics and cinematics, as the original game had done. This is particularly problematic when we consider that Overwatch 2’s big selling point after its disastrous launch was its PvE mode. The justification for this has been that, for the sake of the game, it is preferable to dispense with the PvE mode altogether, in order to focus on PvP, explaining in the process all the content that is to come through a detailed development map. Instead they will add small cooperative missions that can be played for a limited time. This has been announced through a development diary of the game, where Aaron Keller, game director, has confirmed the new news. ![]()
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